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	<title>Flow &#187; Carly Kocurek / University of Texas &#8211; Austin</title>
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		<title>The Right to Play: Youth, Video Gaming, and the LawCarly A. Kocurek / University of Texas &#8211; Austin</title>
		<link>http://flowtv.org/2009/04/the-right-to-play-youth-video-gaming-and-the-lawcarly-a-kocurek-university-of-texas-austin/</link>
		<comments>http://flowtv.org/2009/04/the-right-to-play-youth-video-gaming-and-the-lawcarly-a-kocurek-university-of-texas-austin/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 03:04:37 +0000</pubDate>
		<dc:creator>Carly Kocurek / University of Texas - Austin</dc:creator>
				<category><![CDATA[9.10]]></category>

		<guid isPermaLink="false">http://flowtv.org/?p=3223</guid>
		<description><![CDATA[Can some video games be too violent for minors? Not according to a recent California court ruling.]]></description>
			<content:encoded><![CDATA[<p><span id="more-3223"></span></p>
<p><center><img src="http://flowtv.org/wp-content/uploads/2009/04/gtaiv-bike-350x196.png" alt="" title="gtaiv-bike" width="350" class="alignnone size-medium wp-image-3226" /></center></p>
<p><center><strong>A screenshot from <em>Grand Theft Auto IV: The Lost and Damned</em></strong></center></p>
<p>
<p>On Friday, February 20, 2009 the 9th U.S. Circuit Court of Appeals United ruled against a California law banning the sale or rental of “violent” video games to minors, finding the 2005 statute to be a violation of minors’ rights under the First and 14th amendments. <a href="http://www.ca9.uscourts.gov/datastore/opinions/2009/02/20/0716620.pdf" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.ca9.uscourts.gov/datastore/opinions/2009/02/20/0716620.pdf');"><em>Video Software Dealers Association; Entertainment Software Association v. Schwarzenegger et. al.</em></a> addressed the validity of a statute which would have restricted youth access to violent games via sale or rental. Although signed into law by California Governor Arnold Schwarzenegger, the regulation never went into effect, and the industry filed suit almost immediately. This is not the first time the United States’ federal court system has been asked to assess the validity of regulations intended to restrict minors’ access to video games. The U.S. Supreme Court ruled in 1982 on the case of <em>City of Mesquite v. Aladdin’s Castle, Inc</em>.1 In that case, the court decided against a law restricting access to coin-operated video games for youth under the age of 17, who would have had to keep their grubby paws off of “amusement devices” unless accompanied by a parent or legal guardian. The court found the Mesquite, TX city ordinance unconstitutional in part because it violated the due process clause of the Fourtheenth Amendment and was without a rational basis. </p>
<p><center><img src="http://flowtv.org/wp-content/uploads/2009/04/gta-nudity.jpg" alt="" title="GTAIV" width="350" height="189" class="alignnone size-medium wp-image-3224" /></center></p>
<p><center><strong>The downloadable <em>Grand Theft Auto IV: The Lost and Damned</em> features a hearty heaping of violence and full-frontal male nudity</strong></center></p>
<p>
<p>Now, fast forward some 25 years, and we find ourselves confronted by a similar statute in California. While there’s been a bit of a media shift—after all, no one seems to be all too worried about the insidious influence of arcades these days—the general concerns presented in both pieces of legislation seem similar. In both cases, the ostensible goal of the regulations was the protection of minors from “bad influences,” figured alternately as coin-operated video game machines in seedy arcades, or as violent games making their way directly, horrifyingly into the home. The looming threat may have changed, but what it threatens has not. In both cases, the fear seems to be that the young may be molded into burgeoning criminals, whether by some poorly lit arcade with a pot dealer surreptitiously operating alongside the quarter guzzling machines or by the latest <em>Grand Theft Auto</em>. </p>
<p>Although the court system has set some legal precedents for limiting the rights of minors, and both the California statute and the Mesquite, TX ordinance applied to minors specifically, there is no legal precedent for curtailing their access to violent materials. Industry organizations including the MPAA and RIAA age-rate materials based on violence, but these ratings carry no legal weight. In fact, even the TV Parental Guidelines proposed by Congress, the industry, and the FCC have no legal force. There is no legal precedent for restricting youth access to violent materials, even if there is, through the work of the film, music, and television ratings systems, a para-legal one. </p>
<p><a href="http://flowtv.org/2009/04/the-right-to-play-youth-video-gaming-and-the-lawcarly-a-kocurek-university-of-texas-austin/" ><em>Click here to view the embedded video.</em></a></p>
<p><center><strong>Frank Zappa, along with a Christian music producer and a California PTA officer, discuss “porn lyrics” on the Los Angeles-based program “School Beat.” The RIAA had agreed to institute labels for explicit content in 1985, due in part to pressure from the Parents Music Resource Center and the PTA</strong></center></p>
<p>
<p>The plaintiffs in the recent video game case (which may or may not make it to the U.S. Supreme Court on further appeal) argued in part that allowing the restriction to stand could lead to further limitations on free speech justified on grounds of “protecting” the young, which seems to be a valid fear. As the video games in question clearly do not pose a threat to the state in any immediate way, there are two arguments that could be made for their legal restriction: that they are obscene, or that they are an incitement. At present, only media depicting sexual acts, masturbation, excretory functions, and/or “lewd exhibition of the genitals” (not to be confused with non-lewd exhibition of the genitals) can be ruled as “obscene” in a way that makes them illegal.2 Restricting access to “violent” content would doubtless create a legislative mess not unlike the decades of debate over what constituted obscene materials. There are, of course, other limitations to free speech, most notably the restrictions that constitute “a clear and present danger” as articulated by Justice Oliver Wendell Holmes, Jr. in <em>Schenck v. United States</em>.3 However, currently no legal precedent would allow for the state policing of violent media that are not actively inciting violence against the state or similar. </p>
<p>Penned by California Senator and child psychologist Leland Yee (D-San Francisco), the 2005 law aimed to prevent those under the age of 18 from buying or renting violent video games. In a move that can best be described as completely unsurprising, the industry sued the state of California almost immediately after Governor Arnold Schwarzenegger signed off on the regulation. The irony of action hero turned politician Schwarzenegger endorsing restrictions aimed at keeping the young away from violent media perhaps goes without saying, and the rehashing of a public debate about violence in video games has begun to sound like a broken record.</p>
<p><center><img src="http://flowtv.org/wp-content/uploads/2009/04/lastactionhero-242x350.png" alt="" title="lastactionhero" height="350" class="alignnone size-medium wp-image-3230" /></center></p>
<p><center><strong>Arnold Schwarzenegger, out to protect the young from explosions and other acts of violence in video games</strong></center></p>
<p>
<p>But, there is something else being rehashed, as well, which is the rationale behind the U.S. Supreme Court’s ruling on City of Mesquite v. Aladdin’s Castle, Inc. The federal circuit court ruling in <a href="http://www.ca9.uscourts.gov/datastore/opinions/2009/02/20/0716620.pdf" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.ca9.uscourts.gov/datastore/opinions/2009/02/20/0716620.pdf');"><em>Video Software Dealers Association; Entertainment Software Association v. Schwarzenegger et. al.</em></a> and the U.S. Supreme Court ruling in <em>City of Mesquite v. Aladdin’s Castle</em> taken as a set, have significant implications for the definition of free speech as it applies to youth and media. In neither case does the court concede that video games are an incitement that may precipitate real-world violence or that violent games qualify as obscene in some way. That both the court and the industry would rather rely on an industry-generated ratings system is clear. </p>
<p>However, the decisions have a further implication, one which doubtless does more to increase than to decrease the discomfort of would-be guardians of youth. In both cases, the court effectively argues that the right to play games—whether on publicly accessible coin-operated machines or on home console systems or computers—is an issue of free speech, and therefore protected, even for the young. Also in both cases, the attempted restriction is made at the point of purchase, which is to say that the right being protected by the courts is not only the right to view certain materials, but to consume them both as media and as commercial products. In short, consumption itself is protected as a fundamental civil right as it becomes bound to the right to free speech. </p>
<p><strong>Image Credits:</strong></p>
<p>1. <a href="http://kotaku.com/photogallery/gt1120/1004754135" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://kotaku.com/photogallery/gt1120/1004754135');">A screenshot from <em>Grand Theft Auto IV: The Lost and Damned</em></a>.<br />
2. <a href="http://www.mirror.co.uk/news/technology/2009/02/18/grand-theft-auto-makers-court-new-controversy-with-full-frontal-male-nudity-115875-21133289/" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.mirror.co.uk/news/technology/2009/02/18/grand-theft-auto-makers-court-new-controversy-with-full-frontal-male-nudity-115875-21133289/');">The downloadable <em>Grand Theft Auto IV: The Lost and Damned</em> features a hearty heaping of violence and full-frontal male nudity</a>.<br />
3. <a href="http://www.movie-list.com/posters/big/zoom/lastactionhero.jpg" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.movie-list.com/posters/big/zoom/lastactionhero.jpg');">Arnold Schwarzenegger, out to protect the young from explosions and other acts of violence in video games</a>.</p>
<p><strong>Please feel free to comment.</strong></p>
<strong>NOTES</strong>
<p><ol class="footnotes"><li id="footnote_0_3223" class="footnote">City of Mesquite v. Aladdin’s Castle, Inc., 455 U.S. 283 (1982).</li><li id="footnote_1_3223" class="footnote">Miller v. California, 418 U.S. 15, 24-25 (1973).</li><li id="footnote_2_3223" class="footnote">Schenck v. United States, 249 U.S. 47 (1919).</li></ol>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Gaming for the Gal on the Go: Advertising the Nintendo DSCarly A. Kocurek/ FLOW Staff</title>
		<link>http://flowtv.org/2008/07/gaming-for-the-gal-on-the-go-advertising-the-nintendo-dscarly-a-kocurek-flow-staff/</link>
		<comments>http://flowtv.org/2008/07/gaming-for-the-gal-on-the-go-advertising-the-nintendo-dscarly-a-kocurek-flow-staff/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 06:20:55 +0000</pubDate>
		<dc:creator>Carly Kocurek / University of Texas - Austin</dc:creator>
				<category><![CDATA[8.03]]></category>

		<guid isPermaLink="false">http://flowtv.org/?p=1501</guid>
		<description><![CDATA[The Nintendo DS is being sold to the <i>Sex and the City</i> generation.]]></description>
			<content:encoded><![CDATA[<p><span id="more-1501"></span><a href='http://flowtv.org/wp-content/uploads/2008/07/iplayforme.png'><center><img src="http://flowtv.org/wp-content/uploads/2008/07/iplayforme.png" alt="I Play for Me" title="I Play for Me" width="350" class="alignnone size-medium wp-image-1502" /></a></center></p>
<p><center><strong>&#8220;I Play for Me&#8221; features Carrie Underwood with a &#8220;metallic rose&#8221; Nintendo DS.</strong></center></p>
<p>
<p>In answer to the question “What is the Nintendo DS?,” the “<a href=”http://www.iplayforme.com/”>I Play for Me</a>” Web site offers this description:</p>
<p>“Nintendo DS is a sleeky, sexy, and fun way to enjoy gaming on the go. The DS includes a stylus to control games, a microphone (yes, you might find yourself yelling in front of your friends), a touch screen and many other unique features. It has a great library of games and is easy to pick-up and play no matter how much or how little downtime you have.”</p>
<p>The  “I Play for Me” ad campaign posits the DS as a combo accessory and stress reliever – like a new purse and a nice cup of tea all rolled into one. The three ads that form the core of the campaign each feature a different female star playing the Nintendo DS during her obviously limited free time. </p>
<p><a href="http://flowtv.org/2008/07/gaming-for-the-gal-on-the-go-advertising-the-nintendo-dscarly-a-kocurek-flow-staff/" ><em>Click here to view the embedded video.</em></a></p>
<p>
<p>In the first, America Ferrera, presumably on the set of <i>Ugly Betty</i> leans back in a folding chair as she plays <i>New Super Mario Bros.</i> Ferrera&#8217;s pink DS Lite is emblazoned with her first name in sparkling rhinestones. As she remains engrossed in the game, she speaks in voiceover: “After 12 hours in front of the camera, sometimes, I play for me.” In the second, Carrie Underwood, reclining on her tour bus, pets a virtual dog in the game <i>Nintendogs</i>, played on her pink Nintendo DS. In the last 10 seconds of the commercial, Underwood is shown with her real life pet, Ace, who seems intrigued by her game play. And, in the third, Liv Tyler sprawls in pajamas, singing along with a piano song in <i>Brain Age 2: More Training in Minutes a Day!</i> played on her black Nintendo DS.</p>
<p>While these advertisements doubtless have appeal for younger girls, they target an audience of adult women. The campaign Web site describes the game Ferrera is playing as “America&#8217;s Pick” and concludes a description of the pleasures of play with “You&#8217;re only as old as you feel – and that&#8217;s where Mario and his friends can be of service.” The description of “Liv&#8217;s Pick” similarly makes clear that the game is appropriate for working women: “After you&#8217;ve spent all day working, there&#8217;s got to be a good way to unwind.” The game is framed not only as a way of relaxing, but also as a means of self improvement, through “training.”</p>
<p><a href="http://flowtv.org/2008/07/gaming-for-the-gal-on-the-go-advertising-the-nintendo-dscarly-a-kocurek-flow-staff/" ><em>Click here to view the embedded video.</em></a></p>
<p>
<p>The campaign aggressively frames gaming as an appropriate activity for women who, as singers, actresses, and bona fide “beautiful people” are far from the geeky gamer girl stereotype. Further, the ads stress repeatedly that gaming is a fun and potentially beneficial way of spending limited free time – not a time vacuum that will require countless hours of devotion. </p>
<p><a href="http://flowtv.org/2008/07/gaming-for-the-gal-on-the-go-advertising-the-nintendo-dscarly-a-kocurek-flow-staff/" ><em>Click here to view the embedded video.</em></a></p>
<p>
<p>All three of the ads work from the assumption that companies are much more likely to succeed selling to women if players are courted with casual games for hand-held systems.1 Two of the three games featured fall under this category; the third, <i>New Super Mario Bros.</i>, has a definite nostalgic appeal for women who may not be coming to gaming for the first time, but returning after abandoning the “classic” Nintendo games they played in childhood. In the “behind the scenes” clips provided at the “I Play for Me” site, both Tyler and Ferrera mention games they had played as children. </p>
<p>Whether players are returning to a pleasurable activity from childhood or picking up a new form of stress relief, the games are marketed in “I Play for Me” as an affordable indulgence comfortably confined to spare moments. Further, while the description provided in the site&#8217;s copy suggests that women may play the games around friends, none of the TV spots or game descriptions do much to suggest that women play the games in community – whether competitively or non-competitively, locally or remotely. </p>
<p><a href="http://flowtv.org/2008/07/gaming-for-the-gal-on-the-go-advertising-the-nintendo-dscarly-a-kocurek-flow-staff/" ><em>Click here to view the embedded video.</em></a></p>
<p>As a counterpoint, consider the Mountain Dew Game Fuel ad in which the soda, “cranked up for Halo 3,”  is enjoyed by an American player who has just concluded an international ass kicking. The “I Play for Me campaign” sells a kind of feminized gaming, non-competitive, personal, and practically private – a kind of domestic sphere of gaming, where women serve as caretakers, indulge in childhood pleasures, or work to better themselves.(Nevermind that the DS is wireless enabled, a fact never mentioned in the TV spots, and somewhat buried on the web site.)</p>
<p>Underwood utters a bit of semi-feminist sentiment in the “Behind the Scenes” video paired with the ad featuring her:</p>
<blockquote><p>“For anyone who says Nintendo is for boys, I don&#8217;t think that they&#8217;ve seen all the games and everything. There&#8217;s stuff for everybody, which is really cool. And, in most cases, you know, the girls might actually be better at it than the boys, so the boys better watch out.”</p></blockquote>
<p>However, little if anything in the “I Play for Me” campaign suggests that women might actually compete with men in gaming or anything else. Women may play for solo pleasure, but not for points or glory. The ads for the Nintendo DS display the system as a toy for members of the <i>Sex &#038; the City</i> generation, who, for all their advances, still find themselves separated from men and unable to compete. </p>
<p><strong>Image Credits:</strong></p>
<p>1. <a href="http://media.nintendo.com/nintendo/bin/HY6hf9v_EQcQqY-Emdcsk7pgNXD-HpU6/uTIl1E88aE_O1hhVAFpkY5WW0BYIUoyy.jpg" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://media.nintendo.com/nintendo/bin/HY6hf9v_EQcQqY-Emdcsk7pgNXD-HpU6/uTIl1E88aE_O1hhVAFpkY5WW0BYIUoyy.jpg');">&#8220;I Play for Me&#8221; features Carrie Underwood with a &#8220;metallic rose&#8221; Nintendo DS</a>.</p>
<p>2.<a href="http://images.teamsugar.com/files/upl1/1/15111/20_2008/carrie%20underwood%20nintendo%20ds%20.larger_0.jpg" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://images.teamsugar.com/files/upl1/1/15111/20_2008/carrie%20underwood%20nintendo%20ds%20.larger_0.jpg');"> Front Page Carrie Underwood Image</a></p>
<p><strong>Please feel free to comment.</strong></p>
<strong>NOTES</strong>
<p><ol class="footnotes"><li id="footnote_0_1501" class="footnote">West, Matt. “Wooing women gamers – and game creators.” CNN.com/technology 28 February 2008. CNN. 2 July 2008. http://www.cnn.com/2008/TECH/ptech/02/28/women.gamers/index.html</li></ol>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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