A journal of television and new media

5.15 - Special Issue: Video Games rss

<p></p><p>Pink Slips for Booth Babes?: No Way! Re-train and Re-skill!

Pink Slips for Booth Babes?: No Way! Re-train and Re-skill!(10)

February 9, 2007

by: Nina B. Huntemann / Suffolk University
The enduring question of women and gaming finds one possible answer in the booth babe.

<p></p><p>Game Studies and Web 2.0: Finding an Audience Online

Game Studies and Web 2.0: Finding an Audience Online

by: Zach Whalen / University of Florida
Given gamers’ tech-enabled nature, how is gameology literature received online?

<p></p><p>Beyond the Steady State

Beyond the Steady State

by: Judd Ethan Ruggill and Ken S. McAllister / University of Arizona
Meditations on the need for and the logistical constraints impeding the creation of computer game archives.

<p></p><p>Getting Girls to Play: The Broadening of the Video Game Market

Getting Girls to Play: The Broadening of the Video Game Market

by: Suzanne Freyjadis-Chuberka / Independent Scholar
Guitar Hero’s innovative gameplay appeals to casual and hardcore gamers alike–including the Frag Dolls!


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