17.11»
The High Cost of Free Content: Games and Advertising
Peter Krapp / UC Irvine
(1)
Krapp’s third contribution analyzes the role of in-game advertising to support the economic model of digital distribution and the tensions between advertising and quality in video games.
- Habit-Change in the Mobile Present III: Augusta App and Habit-ing Differently
Heidi Rae Cooley/University of South Carolina - Altermodern Literacy: Netflix, Apple TV, YouTube, and Cutting the Cord
Ralph Beliveau / University of Oklahoma - Dexter, Straight Homosexuality, and the Normalization of the Psycho
David Greven / University of South Carolina - The Afro-Brazilian Public Sphere
Reighan Gillam / University of Michigan - Shipper Fandoms and Online Polls: Reconsidering Critiques of Clicktivism
Eve Ng / Five College Women’s Studies Research Center and the University of Massachusetts-Amherst - Valuing Post-Network Television
Aymar Jean Christian / Northwestern University - Fair and Balanced Philosophy
Brad Gyori / Tribeca Flashpoint Media Arts Academy - Here Comes Honey Boo Boo and the Spectacle of the Ungovernable Child
Kristen Hatch / University of California, Irvine
17.10»
Space Ghosts: Cartoons and Talk Shows
J.D. Connor / Yale University
(0)
An exploration of cartoons, talk shows, and labor.
- It Takes a LIFETIME: Television for Black Women
Gerald Butters/Aurora University - We Resign from Sexism and Games Effective Immediately: Positive Steps Toward Gender Equality in Gaming Cultures
Jennifer deWinter / Worcester Polytechnic Institute
Carly Kocurek / Illinois Institute of Technology - Re-framing Google Glass
J. Macgregor Wise/Arizona State University
17.09»
Motel Rebates: The Slasher Reboot as Makeunder Genre
Andrew Scahill / George Mason University
(3)
Andrew Scahill examines the new A&E series Bates Hotes within the broader context of rebooting in film and television.
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